![]() ![]() The Fast Travel station allows you to jump instantly to most any area you’ve already visited. The game expects by the time you've reached the main city of Sanctuary that you'll have a solid understand of how the game works. Players, whether solo or alone, will work through a few "introduction" areas with Claptrap in tow, learning the ins and outs of combat, movement, and looting. The game's main villain, Handsome Jack, has just welcomed you to Pandora with a healthy dose of explosives.įrom here, Borderlands 2 follows the formula laid out in Borderlands quite faithfully. From here, you're locked into an intro movie and then deposited rudely nearby a familiar 'face': CL4P-TP (Claptrap), the wise-cracking, slightly insane robot from Borderlands. Once you've chosen and created a character class, the game boots up. There are also vehicular skins to find and unlock. which really slows things down in multiplayer. Including skins as another reward in the game's constant loot drops (guns, money, eridium, etc.) simply gives players even more incentive to open every single container they come across. Skins can be unlocked by completing in-game challenges (like getting a certain number of critical hits), completing certain quests, or picking them up as loot drops from enemies. Each of the four classes starts with some skins already unlocked, and many more (currently about 90) to be unlocked later. Borderlands 2 seeks to give players more control over their character's appearance by providing a variety of skins for each character. The first game allowed for choosing of color palette, but didn't allow any sort of customization beyond that. Choosing Your Appearanceīorderlands 2 has introduced a system for further customizing your chosen character to your personal preferences. These four playable classes were available at the time of the game's release (September 18 th, 2012), though there is a fifth class- Gaige, the Mechromancer-to be released on October 16 th. Zero speaks in Haiku, and is the spiritual successor to Mordecai from Borderlands.Įditor's note: Images above are from the Official Borderlands 2 Website. His Deception ability allows him to leave behind a decoy of himself while he disappears completely, which can be used for both offensive and defensive maneuvers. He is a mysterious, possibly robotic assassin whose skills focus either on sniping from long-range or doing melee damage up close. Zero is the least explained (and most pigeon-holed) character in Borderlands 2. You can change your character's name and appearance, but genders and basic functions are locked in. Just like Borderlands, Borderlands 2 delivers up four initial character classes who are already named, and have pre-set stories that put them where they are on Pandora. What makes Borderlands 2 unique is what takes place before and after its familiar combat: a colorful, almost manic world populated by unique and larger-than-life characters dialogue and quests stuffed full of jokes and humor at every turn and a combat system that is deceptively complex to the point of initially appearing simple. The game makes use of the Unreal Engine, so anyone who's played Gears of War (or Borderlands) likely has a very good idea of how the game's gunplay feels. Gameplay Overviewīorderlands 2 is a peculiar hybrid of FPS and RPG, just like the first game. Some impressions may be slightly tailored to the multiplayer experience fostered by the Xbox 360 console, though the majority of the review applies to the PC and PS3 versions of the game as well.īorderlands 2’s gameplay is almost identical to the winning formula from Borderlands, but with enough subtlety and nuance sprinkled in to keep veterans of the first game from feeling too much deja vu. The reviewer split time between single-player, split-screen, two, three, and four-player co-op, but focused primarily on a four-player party encompassing the four initial classes. This review is based off of over 60 hours of playing the Xbox 360 version of Borderlands 2. We imagine Borderlands 2 is going to be firing up on Xbox 360s, PS3s, and PCs for at least the next six months, and couldn't be happier that Gearbox has given us more of the same. ![]() Borderlands 2 has taken everything that was great about Borderlands and added a touch of compelling storytelling and a pinch of improved combat mechanics. The improved graphics and new character classes we saw at PAX have been joined by new vehicles, much more character customization than the first game, an improved skill tree, and the promise of at least four DLC packs to be released by June 2013. Now it's here and it's firing on all cylinders. ![]()
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